<textures>    
	  <Unit id ='610000' name ='RT_Bone_spanish'>
        <DBID>610000</DBID>
        <DisplayNameID>610000</DisplayNameID>
        <EditorNameID>610000</EditorNameID>
        <ObstructionRadiusX>0.0001</ObstructionRadiusX>
        <ObstructionRadiusZ>0.0001</ObstructionRadiusZ>
        <MaxVelocity>0.0000</MaxVelocity>
        <MovementType>land</MovementType>
        <AnimFile>replace_texture\spanish_rt_anim.xml.xml</AnimFile>
        <PhysicsInfo>dude</PhysicsInfo>
        <InitialHitpoints>100.0000</InitialHitpoints>
        <MaxHitpoints>100.0000</MaxHitpoints>
        <TrainPoints>0.0001</TrainPoints>
        <BuildLimit>1</BuildLimit>
        <Flag>CollidesWithProjectiles</Flag>
        <Flag>NonSolid</Flag>
        <Flag>ObscuredByUnits</Flag>
        <Flag>Tracked</Flag>
        <Flag>Immoveable</Flag>
        <Flag>NoHPBar</Flag>
        <Flag>NotSelectable</Flag>
        <Flag>NonCollideable</Flag>
        <Flag>NoUnitAI</Flag>
        <Flag>NoIdleActions</Flag>
        <Flag>DoNotShowOnMiniMap</Flag>
        <Flag>NotSearchable</Flag>
        <Flag>Invulnerable</Flag>
      </Unit> 
      <Unit id ='610001' name ='RT_Bone_british'>
        <DBID>610001</DBID>
        <DisplayNameID>610001</DisplayNameID>
        <EditorNameID>610001</EditorNameID>
        <ObstructionRadiusX>0.0001</ObstructionRadiusX>
        <ObstructionRadiusZ>0.0001</ObstructionRadiusZ>
        <MaxVelocity>0.0000</MaxVelocity>
        <MovementType>land</MovementType>
        <AnimFile>replace_texture\british_rt_anim.xml.xml</AnimFile>
        <PhysicsInfo>dude</PhysicsInfo>
        <InitialHitpoints>100.0000</InitialHitpoints>
        <MaxHitpoints>100.0000</MaxHitpoints>
        <TrainPoints>0.0001</TrainPoints>
        <BuildLimit>1</BuildLimit>
        <Flag>CollidesWithProjectiles</Flag>
        <Flag>NonSolid</Flag>
        <Flag>ObscuredByUnits</Flag>
        <Flag>Tracked</Flag>
        <Flag>Immoveable</Flag>
        <Flag>NoHPBar</Flag>
        <Flag>NotSelectable</Flag>
        <Flag>NonCollideable</Flag>
        <Flag>NoUnitAI</Flag>
        <Flag>NoIdleActions</Flag>
        <Flag>DoNotShowOnMiniMap</Flag>
        <Flag>NotSearchable</Flag>
        <Flag>Invulnerable</Flag>
      </Unit> 
      <Unit id ='610002' name ='RT_Bone_french'>
        <DBID>610002</DBID>
        <DisplayNameID>610002</DisplayNameID>
        <EditorNameID>610002</EditorNameID>
        <ObstructionRadiusX>0.0001</ObstructionRadiusX>
        <ObstructionRadiusZ>0.0001</ObstructionRadiusZ>
        <MaxVelocity>0.0000</MaxVelocity>
        <MovementType>land</MovementType>
        <AnimFile>replace_texture\french_rt_anim.xml.xml</AnimFile>
        <PhysicsInfo>dude</PhysicsInfo>
        <InitialHitpoints>100.0000</InitialHitpoints>
        <MaxHitpoints>100.0000</MaxHitpoints>
        <TrainPoints>0.0001</TrainPoints>
        <BuildLimit>1</BuildLimit>
        <Flag>CollidesWithProjectiles</Flag>
        <Flag>NonSolid</Flag>
        <Flag>ObscuredByUnits</Flag>
        <Flag>Tracked</Flag>
        <Flag>Immoveable</Flag>
        <Flag>NoHPBar</Flag>
        <Flag>NotSelectable</Flag>
        <Flag>NonCollideable</Flag>
        <Flag>NoUnitAI</Flag>
        <Flag>NoIdleActions</Flag>
        <Flag>DoNotShowOnMiniMap</Flag>
        <Flag>NotSearchable</Flag>
        <Flag>Invulnerable</Flag>
      </Unit> 
      <Unit id ='610003' name ='RT_Bone_portuguese'>
        <DBID>610003</DBID>
        <DisplayNameID>610003</DisplayNameID>
        <EditorNameID>610003</EditorNameID>
        <ObstructionRadiusX>0.0001</ObstructionRadiusX>
        <ObstructionRadiusZ>0.0001</ObstructionRadiusZ>
        <MaxVelocity>0.0000</MaxVelocity>
        <MovementType>land</MovementType>
        <AnimFile>replace_texture\portuguese_rt_anim.xml.xml</AnimFile>
        <PhysicsInfo>dude</PhysicsInfo>
        <InitialHitpoints>100.0000</InitialHitpoints>
        <MaxHitpoints>100.0000</MaxHitpoints>
        <TrainPoints>0.0001</TrainPoints>
        <BuildLimit>1</BuildLimit>
        <Flag>CollidesWithProjectiles</Flag>
        <Flag>NonSolid</Flag>
        <Flag>ObscuredByUnits</Flag>
        <Flag>Tracked</Flag>
        <Flag>Immoveable</Flag>
        <Flag>NoHPBar</Flag>
        <Flag>NotSelectable</Flag>
        <Flag>NonCollideable</Flag>
        <Flag>NoUnitAI</Flag>
        <Flag>NoIdleActions</Flag>
        <Flag>DoNotShowOnMiniMap</Flag>
        <Flag>NotSearchable</Flag>
        <Flag>Invulnerable</Flag>
      </Unit> 
      <Unit id ='610004' name ='RT_Bone_dutch'>
        <DBID>610004</DBID>
        <DisplayNameID>610004</DisplayNameID>
        <EditorNameID>610004</EditorNameID>
        <ObstructionRadiusX>0.0001</ObstructionRadiusX>
        <ObstructionRadiusZ>0.0001</ObstructionRadiusZ>
        <MaxVelocity>0.0000</MaxVelocity>
        <MovementType>land</MovementType>
        <AnimFile>replace_texture\dutch_rt_anim.xml.xml</AnimFile>
        <PhysicsInfo>dude</PhysicsInfo>
        <InitialHitpoints>100.0000</InitialHitpoints>
        <MaxHitpoints>100.0000</MaxHitpoints>
        <TrainPoints>0.0001</TrainPoints>
        <BuildLimit>1</BuildLimit>
        <Flag>CollidesWithProjectiles</Flag>
        <Flag>NonSolid</Flag>
        <Flag>ObscuredByUnits</Flag>
        <Flag>Tracked</Flag>
        <Flag>Immoveable</Flag>
        <Flag>NoHPBar</Flag>
        <Flag>NotSelectable</Flag>
        <Flag>NonCollideable</Flag>
        <Flag>NoUnitAI</Flag>
        <Flag>NoIdleActions</Flag>
        <Flag>DoNotShowOnMiniMap</Flag>
        <Flag>NotSearchable</Flag>
        <Flag>Invulnerable</Flag>
      </Unit> 
      <Unit id ='610005' name ='RT_Bone_russians'>
        <DBID>610005</DBID>
        <DisplayNameID>610005</DisplayNameID>
        <EditorNameID>610005</EditorNameID>
        <ObstructionRadiusX>0.0001</ObstructionRadiusX>
        <ObstructionRadiusZ>0.0001</ObstructionRadiusZ>
        <MaxVelocity>0.0000</MaxVelocity>
        <MovementType>land</MovementType>
        <AnimFile>replace_texture\russians_rt_anim.xml.xml</AnimFile>
        <PhysicsInfo>dude</PhysicsInfo>
        <InitialHitpoints>100.0000</InitialHitpoints>
        <MaxHitpoints>100.0000</MaxHitpoints>
        <TrainPoints>0.0001</TrainPoints>
        <BuildLimit>1</BuildLimit>
        <Flag>CollidesWithProjectiles</Flag>
        <Flag>NonSolid</Flag>
        <Flag>ObscuredByUnits</Flag>
        <Flag>Tracked</Flag>
        <Flag>Immoveable</Flag>
        <Flag>NoHPBar</Flag>
        <Flag>NotSelectable</Flag>
        <Flag>NonCollideable</Flag>
        <Flag>NoUnitAI</Flag>
        <Flag>NoIdleActions</Flag>
        <Flag>DoNotShowOnMiniMap</Flag>
        <Flag>NotSearchable</Flag>
        <Flag>Invulnerable</Flag>
      </Unit> 
      <Unit id ='610006' name ='RT_Bone_germans'>
        <DBID>610006</DBID>
        <DisplayNameID>610006</DisplayNameID>
        <EditorNameID>610006</EditorNameID>
        <ObstructionRadiusX>0.0001</ObstructionRadiusX>
        <ObstructionRadiusZ>0.0001</ObstructionRadiusZ>
        <MaxVelocity>0.0000</MaxVelocity>
        <MovementType>land</MovementType>
        <AnimFile>replace_texture\germans_rt_anim.xml.xml</AnimFile>
        <PhysicsInfo>dude</PhysicsInfo>
        <InitialHitpoints>100.0000</InitialHitpoints>
        <MaxHitpoints>100.0000</MaxHitpoints>
        <TrainPoints>0.0001</TrainPoints>
        <BuildLimit>1</BuildLimit>
        <Flag>CollidesWithProjectiles</Flag>
        <Flag>NonSolid</Flag>
        <Flag>ObscuredByUnits</Flag>
        <Flag>Tracked</Flag>
        <Flag>Immoveable</Flag>
        <Flag>NoHPBar</Flag>
        <Flag>NotSelectable</Flag>
        <Flag>NonCollideable</Flag>
        <Flag>NoUnitAI</Flag>
        <Flag>NoIdleActions</Flag>
        <Flag>DoNotShowOnMiniMap</Flag>
        <Flag>NotSearchable</Flag>
        <Flag>Invulnerable</Flag>
      </Unit> 
      <Unit id ='610007' name ='RT_Bone_ottomans'>
        <DBID>610007</DBID>
        <DisplayNameID>610007</DisplayNameID>
        <EditorNameID>610007</EditorNameID>
        <ObstructionRadiusX>0.0001</ObstructionRadiusX>
        <ObstructionRadiusZ>0.0001</ObstructionRadiusZ>
        <MaxVelocity>0.0000</MaxVelocity>
        <MovementType>land</MovementType>
        <AnimFile>replace_texture\ottomans_rt_anim.xml.xml</AnimFile>
        <PhysicsInfo>dude</PhysicsInfo>
        <InitialHitpoints>100.0000</InitialHitpoints>
        <MaxHitpoints>100.0000</MaxHitpoints>
        <TrainPoints>0.0001</TrainPoints>
        <BuildLimit>1</BuildLimit>
        <Flag>CollidesWithProjectiles</Flag>
        <Flag>NonSolid</Flag>
        <Flag>ObscuredByUnits</Flag>
        <Flag>Tracked</Flag>
        <Flag>Immoveable</Flag>
        <Flag>NoHPBar</Flag>
        <Flag>NotSelectable</Flag>
        <Flag>NonCollideable</Flag>
        <Flag>NoUnitAI</Flag>
        <Flag>NoIdleActions</Flag>
        <Flag>DoNotShowOnMiniMap</Flag>
        <Flag>NotSearchable</Flag>
        <Flag>Invulnerable</Flag>
      </Unit> 
      <Unit id ='610008' name ='RT_Bone_spcact1'>
        <DBID>610008</DBID>
        <DisplayNameID>610008</DisplayNameID>
        <EditorNameID>610008</EditorNameID>
        <ObstructionRadiusX>0.0001</ObstructionRadiusX>
        <ObstructionRadiusZ>0.0001</ObstructionRadiusZ>
        <MaxVelocity>0.0000</MaxVelocity>
        <MovementType>land</MovementType>
        <AnimFile>replace_texture\spcact1_rt_anim.xml.xml</AnimFile>
        <PhysicsInfo>dude</PhysicsInfo>
        <InitialHitpoints>100.0000</InitialHitpoints>
        <MaxHitpoints>100.0000</MaxHitpoints>
        <TrainPoints>0.0001</TrainPoints>
        <BuildLimit>1</BuildLimit>
        <Flag>CollidesWithProjectiles</Flag>
        <Flag>NonSolid</Flag>
        <Flag>ObscuredByUnits</Flag>
        <Flag>Tracked</Flag>
        <Flag>Immoveable</Flag>
        <Flag>NoHPBar</Flag>
        <Flag>NotSelectable</Flag>
        <Flag>NonCollideable</Flag>
        <Flag>NoUnitAI</Flag>
        <Flag>NoIdleActions</Flag>
        <Flag>DoNotShowOnMiniMap</Flag>
        <Flag>NotSearchable</Flag>
        <Flag>Invulnerable</Flag>
      </Unit> 
      <Unit id ='610009' name ='RT_Bone_spcact2'>
        <DBID>610009</DBID>
        <DisplayNameID>610009</DisplayNameID>
        <EditorNameID>610009</EditorNameID>
        <ObstructionRadiusX>0.0001</ObstructionRadiusX>
        <ObstructionRadiusZ>0.0001</ObstructionRadiusZ>
        <MaxVelocity>0.0000</MaxVelocity>
        <MovementType>land</MovementType>
        <AnimFile>replace_texture\spcact2_rt_anim.xml.xml</AnimFile>
        <PhysicsInfo>dude</PhysicsInfo>
        <InitialHitpoints>100.0000</InitialHitpoints>
        <MaxHitpoints>100.0000</MaxHitpoints>
        <TrainPoints>0.0001</TrainPoints>
        <BuildLimit>1</BuildLimit>
        <Flag>CollidesWithProjectiles</Flag>
        <Flag>NonSolid</Flag>
        <Flag>ObscuredByUnits</Flag>
        <Flag>Tracked</Flag>
        <Flag>Immoveable</Flag>
        <Flag>NoHPBar</Flag>
        <Flag>NotSelectable</Flag>
        <Flag>NonCollideable</Flag>
        <Flag>NoUnitAI</Flag>
        <Flag>NoIdleActions</Flag>
        <Flag>DoNotShowOnMiniMap</Flag>
        <Flag>NotSearchable</Flag>
        <Flag>Invulnerable</Flag>
      </Unit> 
      <Unit id ='610010' name ='RT_Bone_spcact3'>
        <DBID>610010</DBID>
        <DisplayNameID>610010</DisplayNameID>
        <EditorNameID>610010</EditorNameID>
        <ObstructionRadiusX>0.0001</ObstructionRadiusX>
        <ObstructionRadiusZ>0.0001</ObstructionRadiusZ>
        <MaxVelocity>0.0000</MaxVelocity>
        <MovementType>land</MovementType>
        <AnimFile>replace_texture\spcact3_rt_anim.xml.xml</AnimFile>
        <PhysicsInfo>dude</PhysicsInfo>
        <InitialHitpoints>100.0000</InitialHitpoints>
        <MaxHitpoints>100.0000</MaxHitpoints>
        <TrainPoints>0.0001</TrainPoints>
        <BuildLimit>1</BuildLimit>
        <Flag>CollidesWithProjectiles</Flag>
        <Flag>NonSolid</Flag>
        <Flag>ObscuredByUnits</Flag>
        <Flag>Tracked</Flag>
        <Flag>Immoveable</Flag>
        <Flag>NoHPBar</Flag>
        <Flag>NotSelectable</Flag>
        <Flag>NonCollideable</Flag>
        <Flag>NoUnitAI</Flag>
        <Flag>NoIdleActions</Flag>
        <Flag>DoNotShowOnMiniMap</Flag>
        <Flag>NotSearchable</Flag>
        <Flag>Invulnerable</Flag>
      </Unit> 
      <Unit id ='610011' name ='RT_Bone_pirate'>
        <DBID>610011</DBID>
        <DisplayNameID>610011</DisplayNameID>
        <EditorNameID>610011</EditorNameID>
        <ObstructionRadiusX>0.0001</ObstructionRadiusX>
        <ObstructionRadiusZ>0.0001</ObstructionRadiusZ>
        <MaxVelocity>0.0000</MaxVelocity>
        <MovementType>land</MovementType>
        <AnimFile>replace_texture\pirate_rt_anim.xml.xml</AnimFile>
        <PhysicsInfo>dude</PhysicsInfo>
        <InitialHitpoints>100.0000</InitialHitpoints>
        <MaxHitpoints>100.0000</MaxHitpoints>
        <TrainPoints>0.0001</TrainPoints>
        <BuildLimit>1</BuildLimit>
        <Flag>CollidesWithProjectiles</Flag>
        <Flag>NonSolid</Flag>
        <Flag>ObscuredByUnits</Flag>
        <Flag>Tracked</Flag>
        <Flag>Immoveable</Flag>
        <Flag>NoHPBar</Flag>
        <Flag>NotSelectable</Flag>
        <Flag>NonCollideable</Flag>
        <Flag>NoUnitAI</Flag>
        <Flag>NoIdleActions</Flag>
        <Flag>DoNotShowOnMiniMap</Flag>
        <Flag>NotSearchable</Flag>
        <Flag>Invulnerable</Flag>
      </Unit> 
      <Unit id ='610012' name ='RT_Bone_thecircle'>
        <DBID>610012</DBID>
        <DisplayNameID>610012</DisplayNameID>
        <EditorNameID>610012</EditorNameID>
        <ObstructionRadiusX>0.0001</ObstructionRadiusX>
        <ObstructionRadiusZ>0.0001</ObstructionRadiusZ>
        <MaxVelocity>0.0000</MaxVelocity>
        <MovementType>land</MovementType>
        <AnimFile>replace_texture\thecircle_rt_anim.xml.xml</AnimFile>
        <PhysicsInfo>dude</PhysicsInfo>
        <InitialHitpoints>100.0000</InitialHitpoints>
        <MaxHitpoints>100.0000</MaxHitpoints>
        <TrainPoints>0.0001</TrainPoints>
        <BuildLimit>1</BuildLimit>
        <Flag>CollidesWithProjectiles</Flag>
        <Flag>NonSolid</Flag>
        <Flag>ObscuredByUnits</Flag>
        <Flag>Tracked</Flag>
        <Flag>Immoveable</Flag>
        <Flag>NoHPBar</Flag>
        <Flag>NotSelectable</Flag>
        <Flag>NonCollideable</Flag>
        <Flag>NoUnitAI</Flag>
        <Flag>NoIdleActions</Flag>
        <Flag>DoNotShowOnMiniMap</Flag>
        <Flag>NotSearchable</Flag>
        <Flag>Invulnerable</Flag>
      </Unit> 
      <Unit id ='610013' name ='RT_Bone_nativeamerican'>
        <DBID>610013</DBID>
        <DisplayNameID>610013</DisplayNameID>
        <EditorNameID>610013</EditorNameID>
        <ObstructionRadiusX>0.0001</ObstructionRadiusX>
        <ObstructionRadiusZ>0.0001</ObstructionRadiusZ>
        <MaxVelocity>0.0000</MaxVelocity>
        <MovementType>land</MovementType>
        <AnimFile>replace_texture\nativeamerican_rt_anim.xml.xml</AnimFile>
        <PhysicsInfo>dude</PhysicsInfo>
        <InitialHitpoints>100.0000</InitialHitpoints>
        <MaxHitpoints>100.0000</MaxHitpoints>
        <TrainPoints>0.0001</TrainPoints>
        <BuildLimit>1</BuildLimit>
        <Flag>CollidesWithProjectiles</Flag>
        <Flag>NonSolid</Flag>
        <Flag>ObscuredByUnits</Flag>
        <Flag>Tracked</Flag>
        <Flag>Immoveable</Flag>
        <Flag>NoHPBar</Flag>
        <Flag>NotSelectable</Flag>
        <Flag>NonCollideable</Flag>
        <Flag>NoUnitAI</Flag>
        <Flag>NoIdleActions</Flag>
        <Flag>DoNotShowOnMiniMap</Flag>
        <Flag>NotSearchable</Flag>
        <Flag>Invulnerable</Flag>
      </Unit> 
      <Unit id ='610014' name ='RT_Bone_xpiroquois'>
        <DBID>610014</DBID>
        <DisplayNameID>610014</DisplayNameID>
        <EditorNameID>610014</EditorNameID>
        <ObstructionRadiusX>0.0001</ObstructionRadiusX>
        <ObstructionRadiusZ>0.0001</ObstructionRadiusZ>
        <MaxVelocity>0.0000</MaxVelocity>
        <MovementType>land</MovementType>
        <AnimFile>replace_texture\xpiroquois_rt_anim.xml.xml</AnimFile>
        <PhysicsInfo>dude</PhysicsInfo>
        <InitialHitpoints>100.0000</InitialHitpoints>
        <MaxHitpoints>100.0000</MaxHitpoints>
        <TrainPoints>0.0001</TrainPoints>
        <BuildLimit>1</BuildLimit>
        <Flag>CollidesWithProjectiles</Flag>
        <Flag>NonSolid</Flag>
        <Flag>ObscuredByUnits</Flag>
        <Flag>Tracked</Flag>
        <Flag>Immoveable</Flag>
        <Flag>NoHPBar</Flag>
        <Flag>NotSelectable</Flag>
        <Flag>NonCollideable</Flag>
        <Flag>NoUnitAI</Flag>
        <Flag>NoIdleActions</Flag>
        <Flag>DoNotShowOnMiniMap</Flag>
        <Flag>NotSearchable</Flag>
        <Flag>Invulnerable</Flag>
      </Unit> 
      <Unit id ='610015' name ='RT_Bone_xpsioux'>
        <DBID>610015</DBID>
        <DisplayNameID>610015</DisplayNameID>
        <EditorNameID>610015</EditorNameID>
        <ObstructionRadiusX>0.0001</ObstructionRadiusX>
        <ObstructionRadiusZ>0.0001</ObstructionRadiusZ>
        <MaxVelocity>0.0000</MaxVelocity>
        <MovementType>land</MovementType>
        <AnimFile>replace_texture\xpsioux_rt_anim.xml.xml</AnimFile>
        <PhysicsInfo>dude</PhysicsInfo>
        <InitialHitpoints>100.0000</InitialHitpoints>
        <MaxHitpoints>100.0000</MaxHitpoints>
        <TrainPoints>0.0001</TrainPoints>
        <BuildLimit>1</BuildLimit>
        <Flag>CollidesWithProjectiles</Flag>
        <Flag>NonSolid</Flag>
        <Flag>ObscuredByUnits</Flag>
        <Flag>Tracked</Flag>
        <Flag>Immoveable</Flag>
        <Flag>NoHPBar</Flag>
        <Flag>NotSelectable</Flag>
        <Flag>NonCollideable</Flag>
        <Flag>NoUnitAI</Flag>
        <Flag>NoIdleActions</Flag>
        <Flag>DoNotShowOnMiniMap</Flag>
        <Flag>NotSearchable</Flag>
        <Flag>Invulnerable</Flag>
      </Unit> 
      <Unit id ='610016' name ='RT_Bone_xpaztec'>
        <DBID>610016</DBID>
        <DisplayNameID>610016</DisplayNameID>
        <EditorNameID>610016</EditorNameID>
        <ObstructionRadiusX>0.0001</ObstructionRadiusX>
        <ObstructionRadiusZ>0.0001</ObstructionRadiusZ>
        <MaxVelocity>0.0000</MaxVelocity>
        <MovementType>land</MovementType>
        <AnimFile>replace_texture\xpaztec_rt_anim.xml.xml</AnimFile>
        <PhysicsInfo>dude</PhysicsInfo>
        <InitialHitpoints>100.0000</InitialHitpoints>
        <MaxHitpoints>100.0000</MaxHitpoints>
        <TrainPoints>0.0001</TrainPoints>
        <BuildLimit>1</BuildLimit>
        <Flag>CollidesWithProjectiles</Flag>
        <Flag>NonSolid</Flag>
        <Flag>ObscuredByUnits</Flag>
        <Flag>Tracked</Flag>
        <Flag>Immoveable</Flag>
        <Flag>NoHPBar</Flag>
        <Flag>NotSelectable</Flag>
        <Flag>NonCollideable</Flag>
        <Flag>NoUnitAI</Flag>
        <Flag>NoIdleActions</Flag>
        <Flag>DoNotShowOnMiniMap</Flag>
        <Flag>NotSearchable</Flag>
        <Flag>Invulnerable</Flag>
      </Unit> 
      <Unit id ='610017' name ='RT_Bone_xpspc'>
        <DBID>610017</DBID>
        <DisplayNameID>610017</DisplayNameID>
        <EditorNameID>610017</EditorNameID>
        <ObstructionRadiusX>0.0001</ObstructionRadiusX>
        <ObstructionRadiusZ>0.0001</ObstructionRadiusZ>
        <MaxVelocity>0.0000</MaxVelocity>
        <MovementType>land</MovementType>
        <AnimFile>replace_texture\xpspc_rt_anim.xml.xml</AnimFile>
        <PhysicsInfo>dude</PhysicsInfo>
        <InitialHitpoints>100.0000</InitialHitpoints>
        <MaxHitpoints>100.0000</MaxHitpoints>
        <TrainPoints>0.0001</TrainPoints>
        <BuildLimit>1</BuildLimit>
        <Flag>CollidesWithProjectiles</Flag>
        <Flag>NonSolid</Flag>
        <Flag>ObscuredByUnits</Flag>
        <Flag>Tracked</Flag>
        <Flag>Immoveable</Flag>
        <Flag>NoHPBar</Flag>
        <Flag>NotSelectable</Flag>
        <Flag>NonCollideable</Flag>
        <Flag>NoUnitAI</Flag>
        <Flag>NoIdleActions</Flag>
        <Flag>DoNotShowOnMiniMap</Flag>
        <Flag>NotSearchable</Flag>
        <Flag>Invulnerable</Flag>
      </Unit> 
      <Unit id ='610018' name ='RT_Bone_japanese'>
        <DBID>610018</DBID>
        <DisplayNameID>610018</DisplayNameID>
        <EditorNameID>610018</EditorNameID>
        <ObstructionRadiusX>0.0001</ObstructionRadiusX>
        <ObstructionRadiusZ>0.0001</ObstructionRadiusZ>
        <MaxVelocity>0.0000</MaxVelocity>
        <MovementType>land</MovementType>
        <AnimFile>replace_texture\japanese_rt_anim.xml.xml</AnimFile>
        <PhysicsInfo>dude</PhysicsInfo>
        <InitialHitpoints>100.0000</InitialHitpoints>
        <MaxHitpoints>100.0000</MaxHitpoints>
        <TrainPoints>0.0001</TrainPoints>
        <BuildLimit>1</BuildLimit>
        <Flag>CollidesWithProjectiles</Flag>
        <Flag>NonSolid</Flag>
        <Flag>ObscuredByUnits</Flag>
        <Flag>Tracked</Flag>
        <Flag>Immoveable</Flag>
        <Flag>NoHPBar</Flag>
        <Flag>NotSelectable</Flag>
        <Flag>NonCollideable</Flag>
        <Flag>NoUnitAI</Flag>
        <Flag>NoIdleActions</Flag>
        <Flag>DoNotShowOnMiniMap</Flag>
        <Flag>NotSearchable</Flag>
        <Flag>Invulnerable</Flag>
      </Unit> 
      <Unit id ='610019' name ='RT_Bone_chinese'>
        <DBID>610019</DBID>
        <DisplayNameID>610019</DisplayNameID>
        <EditorNameID>610019</EditorNameID>
        <ObstructionRadiusX>0.0001</ObstructionRadiusX>
        <ObstructionRadiusZ>0.0001</ObstructionRadiusZ>
        <MaxVelocity>0.0000</MaxVelocity>
        <MovementType>land</MovementType>
        <AnimFile>replace_texture\chinese_rt_anim.xml.xml</AnimFile>
        <PhysicsInfo>dude</PhysicsInfo>
        <InitialHitpoints>100.0000</InitialHitpoints>
        <MaxHitpoints>100.0000</MaxHitpoints>
        <TrainPoints>0.0001</TrainPoints>
        <BuildLimit>1</BuildLimit>
        <Flag>CollidesWithProjectiles</Flag>
        <Flag>NonSolid</Flag>
        <Flag>ObscuredByUnits</Flag>
        <Flag>Tracked</Flag>
        <Flag>Immoveable</Flag>
        <Flag>NoHPBar</Flag>
        <Flag>NotSelectable</Flag>
        <Flag>NonCollideable</Flag>
        <Flag>NoUnitAI</Flag>
        <Flag>NoIdleActions</Flag>
        <Flag>DoNotShowOnMiniMap</Flag>
        <Flag>NotSearchable</Flag>
        <Flag>Invulnerable</Flag>
      </Unit> 
      <Unit id ='610020' name ='RT_Bone_indians'>
        <DBID>610020</DBID>
        <DisplayNameID>610020</DisplayNameID>
        <EditorNameID>610020</EditorNameID>
        <ObstructionRadiusX>0.0001</ObstructionRadiusX>
        <ObstructionRadiusZ>0.0001</ObstructionRadiusZ>
        <MaxVelocity>0.0000</MaxVelocity>
        <MovementType>land</MovementType>
        <AnimFile>replace_texture\indians_rt_anim.xml.xml</AnimFile>
        <PhysicsInfo>dude</PhysicsInfo>
        <InitialHitpoints>100.0000</InitialHitpoints>
        <MaxHitpoints>100.0000</MaxHitpoints>
        <TrainPoints>0.0001</TrainPoints>
        <BuildLimit>1</BuildLimit>
        <Flag>CollidesWithProjectiles</Flag>
        <Flag>NonSolid</Flag>
        <Flag>ObscuredByUnits</Flag>
        <Flag>Tracked</Flag>
        <Flag>Immoveable</Flag>
        <Flag>NoHPBar</Flag>
        <Flag>NotSelectable</Flag>
        <Flag>NonCollideable</Flag>
        <Flag>NoUnitAI</Flag>
        <Flag>NoIdleActions</Flag>
        <Flag>DoNotShowOnMiniMap</Flag>
        <Flag>NotSearchable</Flag>
        <Flag>Invulnerable</Flag>
      </Unit> 
      <Unit id ='610021' name ='RT_Bone_spcjapanese'>
        <DBID>610021</DBID>
        <DisplayNameID>610021</DisplayNameID>
        <EditorNameID>610021</EditorNameID>
        <ObstructionRadiusX>0.0001</ObstructionRadiusX>
        <ObstructionRadiusZ>0.0001</ObstructionRadiusZ>
        <MaxVelocity>0.0000</MaxVelocity>
        <MovementType>land</MovementType>
        <AnimFile>replace_texture\spcjapanese_rt_anim.xml.xml</AnimFile>
        <PhysicsInfo>dude</PhysicsInfo>
        <InitialHitpoints>100.0000</InitialHitpoints>
        <MaxHitpoints>100.0000</MaxHitpoints>
        <TrainPoints>0.0001</TrainPoints>
        <BuildLimit>1</BuildLimit>
        <Flag>CollidesWithProjectiles</Flag>
        <Flag>NonSolid</Flag>
        <Flag>ObscuredByUnits</Flag>
        <Flag>Tracked</Flag>
        <Flag>Immoveable</Flag>
        <Flag>NoHPBar</Flag>
        <Flag>NotSelectable</Flag>
        <Flag>NonCollideable</Flag>
        <Flag>NoUnitAI</Flag>
        <Flag>NoIdleActions</Flag>
        <Flag>DoNotShowOnMiniMap</Flag>
        <Flag>NotSearchable</Flag>
        <Flag>Invulnerable</Flag>
      </Unit> 
      <Unit id ='610022' name ='RT_Bone_spcchinese'>
        <DBID>610022</DBID>
        <DisplayNameID>610022</DisplayNameID>
        <EditorNameID>610022</EditorNameID>
        <ObstructionRadiusX>0.0001</ObstructionRadiusX>
        <ObstructionRadiusZ>0.0001</ObstructionRadiusZ>
        <MaxVelocity>0.0000</MaxVelocity>
        <MovementType>land</MovementType>
        <AnimFile>replace_texture\spcchinese_rt_anim.xml.xml</AnimFile>
        <PhysicsInfo>dude</PhysicsInfo>
        <InitialHitpoints>100.0000</InitialHitpoints>
        <MaxHitpoints>100.0000</MaxHitpoints>
        <TrainPoints>0.0001</TrainPoints>
        <BuildLimit>1</BuildLimit>
        <Flag>CollidesWithProjectiles</Flag>
        <Flag>NonSolid</Flag>
        <Flag>ObscuredByUnits</Flag>
        <Flag>Tracked</Flag>
        <Flag>Immoveable</Flag>
        <Flag>NoHPBar</Flag>
        <Flag>NotSelectable</Flag>
        <Flag>NonCollideable</Flag>
        <Flag>NoUnitAI</Flag>
        <Flag>NoIdleActions</Flag>
        <Flag>DoNotShowOnMiniMap</Flag>
        <Flag>NotSearchable</Flag>
        <Flag>Invulnerable</Flag>
      </Unit> 
      <Unit id ='610023' name ='RT_Bone_spcindians'>
        <DBID>610023</DBID>
        <DisplayNameID>610023</DisplayNameID>
        <EditorNameID>610023</EditorNameID>
        <ObstructionRadiusX>0.0001</ObstructionRadiusX>
        <ObstructionRadiusZ>0.0001</ObstructionRadiusZ>
        <MaxVelocity>0.0000</MaxVelocity>
        <MovementType>land</MovementType>
        <AnimFile>replace_texture\spcindians_rt_anim.xml.xml</AnimFile>
        <PhysicsInfo>dude</PhysicsInfo>
        <InitialHitpoints>100.0000</InitialHitpoints>
        <MaxHitpoints>100.0000</MaxHitpoints>
        <TrainPoints>0.0001</TrainPoints>
        <BuildLimit>1</BuildLimit>
        <Flag>CollidesWithProjectiles</Flag>
        <Flag>NonSolid</Flag>
        <Flag>ObscuredByUnits</Flag>
        <Flag>Tracked</Flag>
        <Flag>Immoveable</Flag>
        <Flag>NoHPBar</Flag>
        <Flag>NotSelectable</Flag>
        <Flag>NonCollideable</Flag>
        <Flag>NoUnitAI</Flag>
        <Flag>NoIdleActions</Flag>
        <Flag>DoNotShowOnMiniMap</Flag>
        <Flag>NotSearchable</Flag>
        <Flag>Invulnerable</Flag>
      </Unit> 
      <Unit id ='610024' name ='RT_Bone_spccompany'>
        <DBID>610024</DBID>
        <DisplayNameID>610024</DisplayNameID>
        <EditorNameID>610024</EditorNameID>
        <ObstructionRadiusX>0.0001</ObstructionRadiusX>
        <ObstructionRadiusZ>0.0001</ObstructionRadiusZ>
        <MaxVelocity>0.0000</MaxVelocity>
        <MovementType>land</MovementType>
        <AnimFile>replace_texture\spccompany_rt_anim.xml.xml</AnimFile>
        <PhysicsInfo>dude</PhysicsInfo>
        <InitialHitpoints>100.0000</InitialHitpoints>
        <MaxHitpoints>100.0000</MaxHitpoints>
        <TrainPoints>0.0001</TrainPoints>
        <BuildLimit>1</BuildLimit>
        <Flag>CollidesWithProjectiles</Flag>
        <Flag>NonSolid</Flag>
        <Flag>ObscuredByUnits</Flag>
        <Flag>Tracked</Flag>
        <Flag>Immoveable</Flag>
        <Flag>NoHPBar</Flag>
        <Flag>NotSelectable</Flag>
        <Flag>NonCollideable</Flag>
        <Flag>NoUnitAI</Flag>
        <Flag>NoIdleActions</Flag>
        <Flag>DoNotShowOnMiniMap</Flag>
        <Flag>NotSearchable</Flag>
        <Flag>Invulnerable</Flag>
      </Unit> 
      <Unit id ='610025' name ='RT_Bone_spcjapaneseenemy'>
        <DBID>610025</DBID>
        <DisplayNameID>610025</DisplayNameID>
        <EditorNameID>610025</EditorNameID>
        <ObstructionRadiusX>0.0001</ObstructionRadiusX>
        <ObstructionRadiusZ>0.0001</ObstructionRadiusZ>
        <MaxVelocity>0.0000</MaxVelocity>
        <MovementType>land</MovementType>
        <AnimFile>replace_texture\spcjapaneseenemy_rt_anim.xml.xml</AnimFile>
        <PhysicsInfo>dude</PhysicsInfo>
        <InitialHitpoints>100.0000</InitialHitpoints>
        <MaxHitpoints>100.0000</MaxHitpoints>
        <TrainPoints>0.0001</TrainPoints>
        <BuildLimit>1</BuildLimit>
        <Flag>CollidesWithProjectiles</Flag>
        <Flag>NonSolid</Flag>
        <Flag>ObscuredByUnits</Flag>
        <Flag>Tracked</Flag>
        <Flag>Immoveable</Flag>
        <Flag>NoHPBar</Flag>
        <Flag>NotSelectable</Flag>
        <Flag>NonCollideable</Flag>
        <Flag>NoUnitAI</Flag>
        <Flag>NoIdleActions</Flag>
        <Flag>DoNotShowOnMiniMap</Flag>
        <Flag>NotSearchable</Flag>
        <Flag>Invulnerable</Flag>
      </Unit> 
      <Unit id ='610026' name ='RT_Bone_belgians'>
        <DBID>610026</DBID>
        <DisplayNameID>610026</DisplayNameID>
        <EditorNameID>610026</EditorNameID>
        <ObstructionRadiusX>0.0001</ObstructionRadiusX>
        <ObstructionRadiusZ>0.0001</ObstructionRadiusZ>
        <MaxVelocity>0.0000</MaxVelocity>
        <MovementType>land</MovementType>
        <AnimFile>replace_texture\belgians_rt_anim.xml.xml</AnimFile>
        <PhysicsInfo>dude</PhysicsInfo>
        <InitialHitpoints>100.0000</InitialHitpoints>
        <MaxHitpoints>100.0000</MaxHitpoints>
        <TrainPoints>0.0001</TrainPoints>
        <BuildLimit>1</BuildLimit>
        <Flag>CollidesWithProjectiles</Flag>
        <Flag>NonSolid</Flag>
        <Flag>ObscuredByUnits</Flag>
        <Flag>Tracked</Flag>
        <Flag>Immoveable</Flag>
        <Flag>NoHPBar</Flag>
        <Flag>NotSelectable</Flag>
        <Flag>NonCollideable</Flag>
        <Flag>NoUnitAI</Flag>
        <Flag>NoIdleActions</Flag>
        <Flag>DoNotShowOnMiniMap</Flag>
        <Flag>NotSearchable</Flag>
        <Flag>Invulnerable</Flag>
      </Unit> 
      <Unit id ='610027' name ='RT_Bone_australians'>
        <DBID>610027</DBID>
        <DisplayNameID>610027</DisplayNameID>
        <EditorNameID>610027</EditorNameID>
        <ObstructionRadiusX>0.0001</ObstructionRadiusX>
        <ObstructionRadiusZ>0.0001</ObstructionRadiusZ>
        <MaxVelocity>0.0000</MaxVelocity>
        <MovementType>land</MovementType>
        <AnimFile>replace_texture\australians_rt_anim.xml.xml</AnimFile>
        <PhysicsInfo>dude</PhysicsInfo>
        <InitialHitpoints>100.0000</InitialHitpoints>
        <MaxHitpoints>100.0000</MaxHitpoints>
        <TrainPoints>0.0001</TrainPoints>
        <BuildLimit>1</BuildLimit>
        <Flag>CollidesWithProjectiles</Flag>
        <Flag>NonSolid</Flag>
        <Flag>ObscuredByUnits</Flag>
        <Flag>Tracked</Flag>
        <Flag>Immoveable</Flag>
        <Flag>NoHPBar</Flag>
        <Flag>NotSelectable</Flag>
        <Flag>NonCollideable</Flag>
        <Flag>NoUnitAI</Flag>
        <Flag>NoIdleActions</Flag>
        <Flag>DoNotShowOnMiniMap</Flag>
        <Flag>NotSearchable</Flag>
        <Flag>Invulnerable</Flag>
      </Unit> 
      <Unit id ='610028' name ='RT_Bone_chileans'>
        <DBID>610028</DBID>
        <DisplayNameID>610028</DisplayNameID>
        <EditorNameID>610028</EditorNameID>
        <ObstructionRadiusX>0.0001</ObstructionRadiusX>
        <ObstructionRadiusZ>0.0001</ObstructionRadiusZ>
        <MaxVelocity>0.0000</MaxVelocity>
        <MovementType>land</MovementType>
        <AnimFile>replace_texture\chileans_rt_anim.xml.xml</AnimFile>
        <PhysicsInfo>dude</PhysicsInfo>
        <InitialHitpoints>100.0000</InitialHitpoints>
        <MaxHitpoints>100.0000</MaxHitpoints>
        <TrainPoints>0.0001</TrainPoints>
        <BuildLimit>1</BuildLimit>
        <Flag>CollidesWithProjectiles</Flag>
        <Flag>NonSolid</Flag>
        <Flag>ObscuredByUnits</Flag>
        <Flag>Tracked</Flag>
        <Flag>Immoveable</Flag>
        <Flag>NoHPBar</Flag>
        <Flag>NotSelectable</Flag>
        <Flag>NonCollideable</Flag>
        <Flag>NoUnitAI</Flag>
        <Flag>NoIdleActions</Flag>
        <Flag>DoNotShowOnMiniMap</Flag>
        <Flag>NotSearchable</Flag>
        <Flag>Invulnerable</Flag>
      </Unit> 
      <Unit id ='610029' name ='RT_Bone_tawantinsuyu'>
        <DBID>610029</DBID>
        <DisplayNameID>610029</DisplayNameID>
        <EditorNameID>610029</EditorNameID>
        <ObstructionRadiusX>0.0001</ObstructionRadiusX>
        <ObstructionRadiusZ>0.0001</ObstructionRadiusZ>
        <MaxVelocity>0.0000</MaxVelocity>
        <MovementType>land</MovementType>
        <AnimFile>replace_texture\tawantinsuyu_rt_anim.xml.xml</AnimFile>
        <PhysicsInfo>dude</PhysicsInfo>
        <InitialHitpoints>100.0000</InitialHitpoints>
        <MaxHitpoints>100.0000</MaxHitpoints>
        <TrainPoints>0.0001</TrainPoints>
        <BuildLimit>1</BuildLimit>
        <Flag>CollidesWithProjectiles</Flag>
        <Flag>NonSolid</Flag>
        <Flag>ObscuredByUnits</Flag>
        <Flag>Tracked</Flag>
        <Flag>Immoveable</Flag>
        <Flag>NoHPBar</Flag>
        <Flag>NotSelectable</Flag>
        <Flag>NonCollideable</Flag>
        <Flag>NoUnitAI</Flag>
        <Flag>NoIdleActions</Flag>
        <Flag>DoNotShowOnMiniMap</Flag>
        <Flag>NotSearchable</Flag>
        <Flag>Invulnerable</Flag>
      </Unit> 
      <Unit id ='610030' name ='RT_Bone_wallmapu'>
        <DBID>610030</DBID>
        <DisplayNameID>610030</DisplayNameID>
        <EditorNameID>610030</EditorNameID>
        <ObstructionRadiusX>0.0001</ObstructionRadiusX>
        <ObstructionRadiusZ>0.0001</ObstructionRadiusZ>
        <MaxVelocity>0.0000</MaxVelocity>
        <MovementType>land</MovementType>
        <AnimFile>replace_texture\wallmapu_rt_anim.xml.xml</AnimFile>
        <PhysicsInfo>dude</PhysicsInfo>
        <InitialHitpoints>100.0000</InitialHitpoints>
        <MaxHitpoints>100.0000</MaxHitpoints>
        <TrainPoints>0.0001</TrainPoints>
        <BuildLimit>1</BuildLimit>
        <Flag>CollidesWithProjectiles</Flag>
        <Flag>NonSolid</Flag>
        <Flag>ObscuredByUnits</Flag>
        <Flag>Tracked</Flag>
        <Flag>Immoveable</Flag>
        <Flag>NoHPBar</Flag>
        <Flag>NotSelectable</Flag>
        <Flag>NonCollideable</Flag>
        <Flag>NoUnitAI</Flag>
        <Flag>NoIdleActions</Flag>
        <Flag>DoNotShowOnMiniMap</Flag>
        <Flag>NotSearchable</Flag>
        <Flag>Invulnerable</Flag>
      </Unit> 
      <Unit id ='610031' name ='RT_Bone_danish'>
        <DBID>610031</DBID>
        <DisplayNameID>610031</DisplayNameID>
        <EditorNameID>610031</EditorNameID>
        <ObstructionRadiusX>0.0001</ObstructionRadiusX>
        <ObstructionRadiusZ>0.0001</ObstructionRadiusZ>
        <MaxVelocity>0.0000</MaxVelocity>
        <MovementType>land</MovementType>
        <AnimFile>replace_texture\danish_rt_anim.xml.xml</AnimFile>
        <PhysicsInfo>dude</PhysicsInfo>
        <InitialHitpoints>100.0000</InitialHitpoints>
        <MaxHitpoints>100.0000</MaxHitpoints>
        <TrainPoints>0.0001</TrainPoints>
        <BuildLimit>1</BuildLimit>
        <Flag>CollidesWithProjectiles</Flag>
        <Flag>NonSolid</Flag>
        <Flag>ObscuredByUnits</Flag>
        <Flag>Tracked</Flag>
        <Flag>Immoveable</Flag>
        <Flag>NoHPBar</Flag>
        <Flag>NotSelectable</Flag>
        <Flag>NonCollideable</Flag>
        <Flag>NoUnitAI</Flag>
        <Flag>NoIdleActions</Flag>
        <Flag>DoNotShowOnMiniMap</Flag>
        <Flag>NotSearchable</Flag>
        <Flag>Invulnerable</Flag>
      </Unit> 
      <Unit id ='610032' name ='RT_Bone_greeks'>
        <DBID>610032</DBID>
        <DisplayNameID>610032</DisplayNameID>
        <EditorNameID>610032</EditorNameID>
        <ObstructionRadiusX>0.0001</ObstructionRadiusX>
        <ObstructionRadiusZ>0.0001</ObstructionRadiusZ>
        <MaxVelocity>0.0000</MaxVelocity>
        <MovementType>land</MovementType>
        <AnimFile>replace_texture\greeks_rt_anim.xml.xml</AnimFile>
        <PhysicsInfo>dude</PhysicsInfo>
        <InitialHitpoints>100.0000</InitialHitpoints>
        <MaxHitpoints>100.0000</MaxHitpoints>
        <TrainPoints>0.0001</TrainPoints>
        <BuildLimit>1</BuildLimit>
        <Flag>CollidesWithProjectiles</Flag>
        <Flag>NonSolid</Flag>
        <Flag>ObscuredByUnits</Flag>
        <Flag>Tracked</Flag>
        <Flag>Immoveable</Flag>
        <Flag>NoHPBar</Flag>
        <Flag>NotSelectable</Flag>
        <Flag>NonCollideable</Flag>
        <Flag>NoUnitAI</Flag>
        <Flag>NoIdleActions</Flag>
        <Flag>DoNotShowOnMiniMap</Flag>
        <Flag>NotSearchable</Flag>
        <Flag>Invulnerable</Flag>
      </Unit> 
      <Unit id ='610033' name ='RT_Bone_bulgarians'>
        <DBID>610033</DBID>
        <DisplayNameID>610033</DisplayNameID>
        <EditorNameID>610033</EditorNameID>
        <ObstructionRadiusX>0.0001</ObstructionRadiusX>
        <ObstructionRadiusZ>0.0001</ObstructionRadiusZ>
        <MaxVelocity>0.0000</MaxVelocity>
        <MovementType>land</MovementType>
        <AnimFile>replace_texture\bulgarians_rt_anim.xml.xml</AnimFile>
        <PhysicsInfo>dude</PhysicsInfo>
        <InitialHitpoints>100.0000</InitialHitpoints>
        <MaxHitpoints>100.0000</MaxHitpoints>
        <TrainPoints>0.0001</TrainPoints>
        <BuildLimit>1</BuildLimit>
        <Flag>CollidesWithProjectiles</Flag>
        <Flag>NonSolid</Flag>
        <Flag>ObscuredByUnits</Flag>
        <Flag>Tracked</Flag>
        <Flag>Immoveable</Flag>
        <Flag>NoHPBar</Flag>
        <Flag>NotSelectable</Flag>
        <Flag>NonCollideable</Flag>
        <Flag>NoUnitAI</Flag>
        <Flag>NoIdleActions</Flag>
        <Flag>DoNotShowOnMiniMap</Flag>
        <Flag>NotSearchable</Flag>
        <Flag>Invulnerable</Flag>
      </Unit> 
      <Unit id ='610034' name ='RT_Bone_serbians'>
        <DBID>610034</DBID>
        <DisplayNameID>610034</DisplayNameID>
        <EditorNameID>610034</EditorNameID>
        <ObstructionRadiusX>0.0001</ObstructionRadiusX>
        <ObstructionRadiusZ>0.0001</ObstructionRadiusZ>
        <MaxVelocity>0.0000</MaxVelocity>
        <MovementType>land</MovementType>
        <AnimFile>replace_texture\serbians_rt_anim.xml.xml</AnimFile>
        <PhysicsInfo>dude</PhysicsInfo>
        <InitialHitpoints>100.0000</InitialHitpoints>
        <MaxHitpoints>100.0000</MaxHitpoints>
        <TrainPoints>0.0001</TrainPoints>
        <BuildLimit>1</BuildLimit>
        <Flag>CollidesWithProjectiles</Flag>
        <Flag>NonSolid</Flag>
        <Flag>ObscuredByUnits</Flag>
        <Flag>Tracked</Flag>
        <Flag>Immoveable</Flag>
        <Flag>NoHPBar</Flag>
        <Flag>NotSelectable</Flag>
        <Flag>NonCollideable</Flag>
        <Flag>NoUnitAI</Flag>
        <Flag>NoIdleActions</Flag>
        <Flag>DoNotShowOnMiniMap</Flag>
        <Flag>NotSearchable</Flag>
        <Flag>Invulnerable</Flag>
      </Unit> 
      <Unit id ='610035' name ='RT_Bone_italians'>
        <DBID>610035</DBID>
        <DisplayNameID>610035</DisplayNameID>
        <EditorNameID>610035</EditorNameID>
        <ObstructionRadiusX>0.0001</ObstructionRadiusX>
        <ObstructionRadiusZ>0.0001</ObstructionRadiusZ>
        <MaxVelocity>0.0000</MaxVelocity>
        <MovementType>land</MovementType>
        <AnimFile>replace_texture\italians_rt_anim.xml.xml</AnimFile>
        <PhysicsInfo>dude</PhysicsInfo>
        <InitialHitpoints>100.0000</InitialHitpoints>
        <MaxHitpoints>100.0000</MaxHitpoints>
        <TrainPoints>0.0001</TrainPoints>
        <BuildLimit>1</BuildLimit>
        <Flag>CollidesWithProjectiles</Flag>
        <Flag>NonSolid</Flag>
        <Flag>ObscuredByUnits</Flag>
        <Flag>Tracked</Flag>
        <Flag>Immoveable</Flag>
        <Flag>NoHPBar</Flag>
        <Flag>NotSelectable</Flag>
        <Flag>NonCollideable</Flag>
        <Flag>NoUnitAI</Flag>
        <Flag>NoIdleActions</Flag>
        <Flag>DoNotShowOnMiniMap</Flag>
        <Flag>NotSearchable</Flag>
        <Flag>Invulnerable</Flag>
      </Unit> 
      <Unit id ='610036' name ='RT_Bone_habsburgs'>
        <DBID>610036</DBID>
        <DisplayNameID>610036</DisplayNameID>
        <EditorNameID>610036</EditorNameID>
        <ObstructionRadiusX>0.0001</ObstructionRadiusX>
        <ObstructionRadiusZ>0.0001</ObstructionRadiusZ>
        <MaxVelocity>0.0000</MaxVelocity>
        <MovementType>land</MovementType>
        <AnimFile>replace_texture\habsburgs_rt_anim.xml.xml</AnimFile>
        <PhysicsInfo>dude</PhysicsInfo>
        <InitialHitpoints>100.0000</InitialHitpoints>
        <MaxHitpoints>100.0000</MaxHitpoints>
        <TrainPoints>0.0001</TrainPoints>
        <BuildLimit>1</BuildLimit>
        <Flag>CollidesWithProjectiles</Flag>
        <Flag>NonSolid</Flag>
        <Flag>ObscuredByUnits</Flag>
        <Flag>Tracked</Flag>
        <Flag>Immoveable</Flag>
        <Flag>NoHPBar</Flag>
        <Flag>NotSelectable</Flag>
        <Flag>NonCollideable</Flag>
        <Flag>NoUnitAI</Flag>
        <Flag>NoIdleActions</Flag>
        <Flag>DoNotShowOnMiniMap</Flag>
        <Flag>NotSearchable</Flag>
        <Flag>Invulnerable</Flag>
      </Unit> 
      <Unit id ='610037' name ='RT_Bone_colombians'>
        <DBID>610037</DBID>
        <DisplayNameID>610037</DisplayNameID>
        <EditorNameID>610037</EditorNameID>
        <ObstructionRadiusX>0.0001</ObstructionRadiusX>
        <ObstructionRadiusZ>0.0001</ObstructionRadiusZ>
        <MaxVelocity>0.0000</MaxVelocity>
        <MovementType>land</MovementType>
        <AnimFile>replace_texture\colombians_rt_anim.xml.xml</AnimFile>
        <PhysicsInfo>dude</PhysicsInfo>
        <InitialHitpoints>100.0000</InitialHitpoints>
        <MaxHitpoints>100.0000</MaxHitpoints>
        <TrainPoints>0.0001</TrainPoints>
        <BuildLimit>1</BuildLimit>
        <Flag>CollidesWithProjectiles</Flag>
        <Flag>NonSolid</Flag>
        <Flag>ObscuredByUnits</Flag>
        <Flag>Tracked</Flag>
        <Flag>Immoveable</Flag>
        <Flag>NoHPBar</Flag>
        <Flag>NotSelectable</Flag>
        <Flag>NonCollideable</Flag>
        <Flag>NoUnitAI</Flag>
        <Flag>NoIdleActions</Flag>
        <Flag>DoNotShowOnMiniMap</Flag>
        <Flag>NotSearchable</Flag>
        <Flag>Invulnerable</Flag>
      </Unit> 
      <Unit id ='610038' name ='RT_Bone_brazilians'>
        <DBID>610038</DBID>
        <DisplayNameID>610038</DisplayNameID>
        <EditorNameID>610038</EditorNameID>
        <ObstructionRadiusX>0.0001</ObstructionRadiusX>
        <ObstructionRadiusZ>0.0001</ObstructionRadiusZ>
        <MaxVelocity>0.0000</MaxVelocity>
        <MovementType>land</MovementType>
        <AnimFile>replace_texture\brazilians_rt_anim.xml.xml</AnimFile>
        <PhysicsInfo>dude</PhysicsInfo>
        <InitialHitpoints>100.0000</InitialHitpoints>
        <MaxHitpoints>100.0000</MaxHitpoints>
        <TrainPoints>0.0001</TrainPoints>
        <BuildLimit>1</BuildLimit>
        <Flag>CollidesWithProjectiles</Flag>
        <Flag>NonSolid</Flag>
        <Flag>ObscuredByUnits</Flag>
        <Flag>Tracked</Flag>
        <Flag>Immoveable</Flag>
        <Flag>NoHPBar</Flag>
        <Flag>NotSelectable</Flag>
        <Flag>NonCollideable</Flag>
        <Flag>NoUnitAI</Flag>
        <Flag>NoIdleActions</Flag>
        <Flag>DoNotShowOnMiniMap</Flag>
        <Flag>NotSearchable</Flag>
        <Flag>Invulnerable</Flag>
      </Unit> 
      <Unit id ='610039' name ='RT_Bone_paraguayans'>
        <DBID>610039</DBID>
        <DisplayNameID>610039</DisplayNameID>
        <EditorNameID>610039</EditorNameID>
        <ObstructionRadiusX>0.0001</ObstructionRadiusX>
        <ObstructionRadiusZ>0.0001</ObstructionRadiusZ>
        <MaxVelocity>0.0000</MaxVelocity>
        <MovementType>land</MovementType>
        <AnimFile>replace_texture\paraguayans_rt_anim.xml.xml</AnimFile>
        <PhysicsInfo>dude</PhysicsInfo>
        <InitialHitpoints>100.0000</InitialHitpoints>
        <MaxHitpoints>100.0000</MaxHitpoints>
        <TrainPoints>0.0001</TrainPoints>
        <BuildLimit>1</BuildLimit>
        <Flag>CollidesWithProjectiles</Flag>
        <Flag>NonSolid</Flag>
        <Flag>ObscuredByUnits</Flag>
        <Flag>Tracked</Flag>
        <Flag>Immoveable</Flag>
        <Flag>NoHPBar</Flag>
        <Flag>NotSelectable</Flag>
        <Flag>NonCollideable</Flag>
        <Flag>NoUnitAI</Flag>
        <Flag>NoIdleActions</Flag>
        <Flag>DoNotShowOnMiniMap</Flag>
        <Flag>NotSearchable</Flag>
        <Flag>Invulnerable</Flag>
      </Unit> 
      <Unit id ='610040' name ='RT_Bone_argentineans'>
        <DBID>610040</DBID>
        <DisplayNameID>610040</DisplayNameID>
        <EditorNameID>610040</EditorNameID>
        <ObstructionRadiusX>0.0001</ObstructionRadiusX>
        <ObstructionRadiusZ>0.0001</ObstructionRadiusZ>
        <MaxVelocity>0.0000</MaxVelocity>
        <MovementType>land</MovementType>
        <AnimFile>replace_texture\argentineans_rt_anim.xml.xml</AnimFile>
        <PhysicsInfo>dude</PhysicsInfo>
        <InitialHitpoints>100.0000</InitialHitpoints>
        <MaxHitpoints>100.0000</MaxHitpoints>
        <TrainPoints>0.0001</TrainPoints>
        <BuildLimit>1</BuildLimit>
        <Flag>CollidesWithProjectiles</Flag>
        <Flag>NonSolid</Flag>
        <Flag>ObscuredByUnits</Flag>
        <Flag>Tracked</Flag>
        <Flag>Immoveable</Flag>
        <Flag>NoHPBar</Flag>
        <Flag>NotSelectable</Flag>
        <Flag>NonCollideable</Flag>
        <Flag>NoUnitAI</Flag>
        <Flag>NoIdleActions</Flag>
        <Flag>DoNotShowOnMiniMap</Flag>
        <Flag>NotSearchable</Flag>
        <Flag>Invulnerable</Flag>
      </Unit> 
      <Unit id ='610041' name ='RT_Bone_mexicans'>
        <DBID>610041</DBID>
        <DisplayNameID>610041</DisplayNameID>
        <EditorNameID>610041</EditorNameID>
        <ObstructionRadiusX>0.0001</ObstructionRadiusX>
        <ObstructionRadiusZ>0.0001</ObstructionRadiusZ>
        <MaxVelocity>0.0000</MaxVelocity>
        <MovementType>land</MovementType>
        <AnimFile>replace_texture\mexicans_rt_anim.xml.xml</AnimFile>
        <PhysicsInfo>dude</PhysicsInfo>
        <InitialHitpoints>100.0000</InitialHitpoints>
        <MaxHitpoints>100.0000</MaxHitpoints>
        <TrainPoints>0.0001</TrainPoints>
        <BuildLimit>1</BuildLimit>
        <Flag>CollidesWithProjectiles</Flag>
        <Flag>NonSolid</Flag>
        <Flag>ObscuredByUnits</Flag>
        <Flag>Tracked</Flag>
        <Flag>Immoveable</Flag>
        <Flag>NoHPBar</Flag>
        <Flag>NotSelectable</Flag>
        <Flag>NonCollideable</Flag>
        <Flag>NoUnitAI</Flag>
        <Flag>NoIdleActions</Flag>
        <Flag>DoNotShowOnMiniMap</Flag>
        <Flag>NotSearchable</Flag>
        <Flag>Invulnerable</Flag>
      </Unit> 
      <Unit id ='610042' name ='RT_Bone_canadians'>
        <DBID>610042</DBID>
        <DisplayNameID>610042</DisplayNameID>
        <EditorNameID>610042</EditorNameID>
        <ObstructionRadiusX>0.0001</ObstructionRadiusX>
        <ObstructionRadiusZ>0.0001</ObstructionRadiusZ>
        <MaxVelocity>0.0000</MaxVelocity>
        <MovementType>land</MovementType>
        <AnimFile>replace_texture\canadians_rt_anim.xml.xml</AnimFile>
        <PhysicsInfo>dude</PhysicsInfo>
        <InitialHitpoints>100.0000</InitialHitpoints>
        <MaxHitpoints>100.0000</MaxHitpoints>
        <TrainPoints>0.0001</TrainPoints>
        <BuildLimit>1</BuildLimit>
        <Flag>CollidesWithProjectiles</Flag>
        <Flag>NonSolid</Flag>
        <Flag>ObscuredByUnits</Flag>
        <Flag>Tracked</Flag>
        <Flag>Immoveable</Flag>
        <Flag>NoHPBar</Flag>
        <Flag>NotSelectable</Flag>
        <Flag>NonCollideable</Flag>
        <Flag>NoUnitAI</Flag>
        <Flag>NoIdleActions</Flag>
        <Flag>DoNotShowOnMiniMap</Flag>
        <Flag>NotSearchable</Flag>
        <Flag>Invulnerable</Flag>
      </Unit> 
      <Unit id ='610043' name ='RT_Bone_unitedstates'>
        <DBID>610043</DBID>
        <DisplayNameID>610043</DisplayNameID>
        <EditorNameID>610043</EditorNameID>
        <ObstructionRadiusX>0.0001</ObstructionRadiusX>
        <ObstructionRadiusZ>0.0001</ObstructionRadiusZ>
        <MaxVelocity>0.0000</MaxVelocity>
        <MovementType>land</MovementType>
        <AnimFile>replace_texture\unitedstates_rt_anim.xml.xml</AnimFile>
        <PhysicsInfo>dude</PhysicsInfo>
        <InitialHitpoints>100.0000</InitialHitpoints>
        <MaxHitpoints>100.0000</MaxHitpoints>
        <TrainPoints>0.0001</TrainPoints>
        <BuildLimit>1</BuildLimit>
        <Flag>CollidesWithProjectiles</Flag>
        <Flag>NonSolid</Flag>
        <Flag>ObscuredByUnits</Flag>
        <Flag>Tracked</Flag>
        <Flag>Immoveable</Flag>
        <Flag>NoHPBar</Flag>
        <Flag>NotSelectable</Flag>
        <Flag>NonCollideable</Flag>
        <Flag>NoUnitAI</Flag>
        <Flag>NoIdleActions</Flag>
        <Flag>DoNotShowOnMiniMap</Flag>
        <Flag>NotSearchable</Flag>
        <Flag>Invulnerable</Flag>
      </Unit> 
      <Unit id ='610044' name ='RT_Bone_tupinamba'>
        <DBID>610044</DBID>
        <DisplayNameID>610044</DisplayNameID>
        <EditorNameID>610044</EditorNameID>
        <ObstructionRadiusX>0.0001</ObstructionRadiusX>
        <ObstructionRadiusZ>0.0001</ObstructionRadiusZ>
        <MaxVelocity>0.0000</MaxVelocity>
        <MovementType>land</MovementType>
        <AnimFile>replace_texture\tupinamba_rt_anim.xml.xml</AnimFile>
        <PhysicsInfo>dude</PhysicsInfo>
        <InitialHitpoints>100.0000</InitialHitpoints>
        <MaxHitpoints>100.0000</MaxHitpoints>
        <TrainPoints>0.0001</TrainPoints>
        <BuildLimit>1</BuildLimit>
        <Flag>CollidesWithProjectiles</Flag>
        <Flag>NonSolid</Flag>
        <Flag>ObscuredByUnits</Flag>
        <Flag>Tracked</Flag>
        <Flag>Immoveable</Flag>
        <Flag>NoHPBar</Flag>
        <Flag>NotSelectable</Flag>
        <Flag>NonCollideable</Flag>
        <Flag>NoUnitAI</Flag>
        <Flag>NoIdleActions</Flag>
        <Flag>DoNotShowOnMiniMap</Flag>
        <Flag>NotSearchable</Flag>
        <Flag>Invulnerable</Flag>
      </Unit> 
      <Unit id ='610045' name ='RT_Bone_swedish'>
        <DBID>610045</DBID>
        <DisplayNameID>610045</DisplayNameID>
        <EditorNameID>610045</EditorNameID>
        <ObstructionRadiusX>0.0001</ObstructionRadiusX>
        <ObstructionRadiusZ>0.0001</ObstructionRadiusZ>
        <MaxVelocity>0.0000</MaxVelocity>
        <MovementType>land</MovementType>
        <AnimFile>replace_texture\swedish_rt_anim.xml.xml</AnimFile>
        <PhysicsInfo>dude</PhysicsInfo>
        <InitialHitpoints>100.0000</InitialHitpoints>
        <MaxHitpoints>100.0000</MaxHitpoints>
        <TrainPoints>0.0001</TrainPoints>
        <BuildLimit>1</BuildLimit>
        <Flag>CollidesWithProjectiles</Flag>
        <Flag>NonSolid</Flag>
        <Flag>ObscuredByUnits</Flag>
        <Flag>Tracked</Flag>
        <Flag>Immoveable</Flag>
        <Flag>NoHPBar</Flag>
        <Flag>NotSelectable</Flag>
        <Flag>NonCollideable</Flag>
        <Flag>NoUnitAI</Flag>
        <Flag>NoIdleActions</Flag>
        <Flag>DoNotShowOnMiniMap</Flag>
        <Flag>NotSearchable</Flag>
        <Flag>Invulnerable</Flag>
      </Unit> 
      <Unit id ='610046' name ='RT_Bone_persians'>
        <DBID>610046</DBID>
        <DisplayNameID>610046</DisplayNameID>
        <EditorNameID>610046</EditorNameID>
        <ObstructionRadiusX>0.0001</ObstructionRadiusX>
        <ObstructionRadiusZ>0.0001</ObstructionRadiusZ>
        <MaxVelocity>0.0000</MaxVelocity>
        <MovementType>land</MovementType>
        <AnimFile>replace_texture\persians_rt_anim.xml.xml</AnimFile>
        <PhysicsInfo>dude</PhysicsInfo>
        <InitialHitpoints>100.0000</InitialHitpoints>
        <MaxHitpoints>100.0000</MaxHitpoints>
        <TrainPoints>0.0001</TrainPoints>
        <BuildLimit>1</BuildLimit>
        <Flag>CollidesWithProjectiles</Flag>
        <Flag>NonSolid</Flag>
        <Flag>ObscuredByUnits</Flag>
        <Flag>Tracked</Flag>
        <Flag>Immoveable</Flag>
        <Flag>NoHPBar</Flag>
        <Flag>NotSelectable</Flag>
        <Flag>NonCollideable</Flag>
        <Flag>NoUnitAI</Flag>
        <Flag>NoIdleActions</Flag>
        <Flag>DoNotShowOnMiniMap</Flag>
        <Flag>NotSearchable</Flag>
        <Flag>Invulnerable</Flag>
      </Unit>
      <Unit id ='610047' name ='RT_Bone_peruvians'>
        <DBID>610047</DBID>
        <DisplayNameID>610047</DisplayNameID>
        <EditorNameID>610047</EditorNameID>
        <ObstructionRadiusX>0.0001</ObstructionRadiusX>
        <ObstructionRadiusZ>0.0001</ObstructionRadiusZ>
        <MaxVelocity>0.0000</MaxVelocity>
        <MovementType>land</MovementType>
        <AnimFile>replace_texture\peruvians_rt_anim.xml.xml</AnimFile>
        <PhysicsInfo>dude</PhysicsInfo>
        <InitialHitpoints>100.0000</InitialHitpoints>
        <MaxHitpoints>100.0000</MaxHitpoints>
        <TrainPoints>0.0001</TrainPoints>
        <BuildLimit>1</BuildLimit>
        <Flag>CollidesWithProjectiles</Flag>
        <Flag>NonSolid</Flag>
        <Flag>ObscuredByUnits</Flag>
        <Flag>Tracked</Flag>
        <Flag>Immoveable</Flag>
        <Flag>NoHPBar</Flag>
        <Flag>NotSelectable</Flag>
        <Flag>NonCollideable</Flag>
        <Flag>NoUnitAI</Flag>
        <Flag>NoIdleActions</Flag>
        <Flag>DoNotShowOnMiniMap</Flag>
        <Flag>NotSearchable</Flag>
        <Flag>Invulnerable</Flag>
      </Unit>
      <Unit id ='610048' name ='RT_Bone_koreans'>
        <DBID>610048</DBID>
        <DisplayNameID>610048</DisplayNameID>
        <EditorNameID>610048</EditorNameID>
        <ObstructionRadiusX>0.0001</ObstructionRadiusX>
        <ObstructionRadiusZ>0.0001</ObstructionRadiusZ>
        <MaxVelocity>0.0000</MaxVelocity>
        <MovementType>land</MovementType>
        <AnimFile>replace_texture\koreans_rt_anim.xml.xml</AnimFile>
        <PhysicsInfo>dude</PhysicsInfo>
        <InitialHitpoints>100.0000</InitialHitpoints>
        <MaxHitpoints>100.0000</MaxHitpoints>
        <TrainPoints>0.0001</TrainPoints>
        <BuildLimit>1</BuildLimit>
        <Flag>CollidesWithProjectiles</Flag>
        <Flag>NonSolid</Flag>
        <Flag>ObscuredByUnits</Flag>
        <Flag>Tracked</Flag>
        <Flag>Immoveable</Flag>
        <Flag>NoHPBar</Flag>
        <Flag>NotSelectable</Flag>
        <Flag>NonCollideable</Flag>
        <Flag>NoUnitAI</Flag>
        <Flag>NoIdleActions</Flag>
        <Flag>DoNotShowOnMiniMap</Flag>
        <Flag>NotSearchable</Flag>
        <Flag>Invulnerable</Flag>
      </Unit>
      <Unit id ='610049' name ='RT_Bone_maori'>
        <DBID>610049</DBID>
        <DisplayNameID>610049</DisplayNameID>
        <EditorNameID>610049</EditorNameID>
        <ObstructionRadiusX>0.0001</ObstructionRadiusX>
        <ObstructionRadiusZ>0.0001</ObstructionRadiusZ>
        <MaxVelocity>0.0000</MaxVelocity>
        <MovementType>land</MovementType>
        <AnimFile>replace_texture\maori_rt_anim.xml.xml</AnimFile>
        <PhysicsInfo>dude</PhysicsInfo>
        <InitialHitpoints>100.0000</InitialHitpoints>
        <MaxHitpoints>100.0000</MaxHitpoints>
        <TrainPoints>0.0001</TrainPoints>
        <BuildLimit>1</BuildLimit>
        <Flag>CollidesWithProjectiles</Flag>
        <Flag>NonSolid</Flag>
        <Flag>ObscuredByUnits</Flag>
        <Flag>Tracked</Flag>
        <Flag>Immoveable</Flag>
        <Flag>NoHPBar</Flag>
        <Flag>NotSelectable</Flag>
        <Flag>NonCollideable</Flag>
        <Flag>NoUnitAI</Flag>
        <Flag>NoIdleActions</Flag>
        <Flag>DoNotShowOnMiniMap</Flag>
        <Flag>NotSearchable</Flag>
        <Flag>Invulnerable</Flag>
      </Unit>
</textures>