<?xml version="1.0" encoding="utf-8"?>

<animfile>
	<definebone>bone_prop</definebone>
	<component>
		portuguese_church
		<assetreference type="GrannyModel">
			<file>ui\editor\pathing_block1by4</file>
		<replacetexture>
						<from>ui\editor\cinematic_pathing_block</from>
				<to>effects\water_effects\waterfall\animatedSpec</to>
				</replacetexture>
		</assetreference>
		<decal>
			<effecttype>bump</effecttype>
			<selectedtexture>shadows_selections\selection_square_64x64</selectedtexture>
			<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
			<width>1.00</width>
			<height>1.00</height>
			<xoffset>0.00</xoffset>
			<zoffset>0.00</zoffset>
		</decal>
	</component>
	<anim>
		Idle
		<component>portuguese_church</component>
	</anim>
</animfile>